Monday, June 13, 2011

L.A. Noire Review

Team Bondi's story sizzles and pops while gameplay fizzles and drops.

L.A. Noire has been out for nearly a month now, but that doesn't change the fact that it's one of the more popular games going right now.  Therefore, I see no reason why I shouldn't jump into the fray and share my thoughts on it, especially now that a majority of the "high" has worn off from the market hype.  And when you think about it, the hype really was what probably cost the game something... maybe.


When I first heard about L.A. Noire all I could think of was, "Holy Hell!! It's Grand Theft Auto but you're a cop! And, oh man, check out the graphics they're using to record faces for the interviews.  Sweet!!"  It was a high amount of hope that I was placing in Rockstar Games' endeavor to pass the developing torch to another group.  For the most part, I'd say it did well what it wanted to do (the interviews/story) but lost sight of nearly everything else.  Sadly, that's where I felt my hopes were not as well placed as I would have liked.


Let's start with the parts that really rocked, and were the major selling points of L.A. Noire; story and the tech that Team Bondi used for the interview scenes.  First, the story was pretty fantastic, overall.  I felt drawn in from the start and never really felt that I was confused.  The use of the random newspapers that helped to develop the back story were a great idea so that the player knew more than the main character, so it helped to drive some of the interviews that the player would later encounter.  A really smart way to go about making everything add up.  There were only two drawbacks that came about in the storytelling.  The World War II flashbacks that came up between cases were a bit confusing as to where they placed in the current story, especially the last one at the end of the credits.  Maybe I'm naive.  Maybe I'm a total dumbass. Maybe I wasn't really paying much attention after beating the game at 3am...  Then there was the ending all together... (I have yet to say this on my blog so forgive my enthusiasm...ahem) **SPOILERS!!!**  Seriously?  A semi-challenging shootout in the sewers that is left with the main character dead and a majority of the corruption left in the city?  GAHfdsiqongdjkalauy301298(*&&*%($*&#*#!!!  **END SPOILER***  It's like they didn't even try to finish the storyline with effort.
Now that's not to say that I hated the story.  I actually loved it and thought it was the best part of the game.  I honestly felt that the 1940s were happening around me.  It was completely believable and a solid performance was achieved by all the actors.  It seriously was a damned good story (you know... up until the end).


In addition to the story that did so well (for the majority of the game), Team Bondi used a new type of technology for their game that involved the game's voice actors being.... actors.  Seriously.  The actors got into make-up and hair designs and they performed their roles.  But, it was in a chair... and they were surrounded by cameras... and only their faces were the focus.  Why?  Because Team Bondi used both motion capture (that's the traditional stuff where little balls are attached to the body to use as points for scanning and making body movements) and facial motion scanning.  Yeah, they scanned faces for expressions and it paid off.  It was definitely an exciting thrill to watch the faces of people as you ask them questions and get answers.  Now you decide whether those answers are met with a "Lie", "Doubt", or "Truth" response from you the player.  Get it right and you're gonna know more.  Get it wrong and you're bound to look like a jackass, just so you know.  Definitely a great addition and well worth Team Bondi's money.


However, the novelty of the story and the facial expressions wear off over the 20-30 hours that you'll probably put into this game.  It did for me.  At some point in the Vice Desk, I started to realize that the story was driving the game, but the game wasn't really... fun? anymore.  It just seemed like I was more in a "choose your own adventure" book from my childhood.  But instead of choosing the next path, I just was choosing what answers were bullshit or fact from my Persons of Interest.  While that may seem like a nice thing to some, I felt that this game could have given more to drive away monotony of the game.
Eventually, you'll realize that it was the same formula over and over; get an assignment, get to the scene, look around the scene, question the people, chase someone on foot, shoot someone, fight someone, more scenes to check, ask some more questions, interview, charge, rinse and repeat.  That formula may change things up every so often with how those objectives arrive, but they still end up feeling the same.


Overall, I enjoyed the game for what it was, a great story-teller and a wonderful innovation in video games.  Game creation will probably never be the same thanks to this one.  However, like any good relationship, it's the small things that count and this time Rockstar and Team Bondi hurt our feelings by ignoring the desire for those small things.  Hopefully, they'll give us flowers, or some really nice DLC to make us forget about that little slip up.


Story: 9/10
Gameplay: 6.5/10
Replayability: 7/10

Overall: 7.5/10

Monday, June 6, 2011

E3, Stay Home...

Right now, it's a wonderful time of the year for everyone.  Blossoms are all over the place, the warmth is just right (unless you live where I live and the weather has bipolar syndrome), and the exercise nuts feel the need to be all over the place (especially the middle of the road when I'm on my way to work).  I feel like running down the street while singing "June is Busting Out All Over."  However, I don't think I'll be doing that, because, while all of those previous characteristics of June are pretty great, it isn't what I look forward to the most about the month: the Electronic Entertainment Expo!
"Booth Babes" are a rare species of female that only come
out during the summer months then disappear.
Yes, ladies and germs, June also means the start of the season of the Nerd, where every nerdy trend imaginable finds three to four days out of the year to recognize how awesomely lonely its participants are... unless you're a gamer.  Seriously, gaming is something that is getting sexier and sexier!  Awesome!  But that's besides the point...
Anyway...
Did I just hear "my hand wakes up when I do" while listening to the latest TOROcast? O.o  Still getting distracted. Sorry.

Okay.  The Electronic Entertainment Expo, better known as E3, is the biggest gaming event of the calendar year.  If you're a gamer and are all about the gaming news, not just the boxed products, then this is the event for you.  Nearly every developer and producer in the video game industry comes out to play and show off their stuff to make their stock holders either incredibly optimistic or insanely terrified of the next fiscal year.  Games that are coming out for release soon are having demos for people to play, betas announced and release dates unveiled (unless you're watching SW:TOR  >_<).  Basically, it's a big car show for video gamers, but you actually get to drive the cars that are on the show floor.
This year, E3 is happening in Los Angeles from June 7-9, with the main press conferences happening today, June 6th.  These conferences are where big heads from the different major players in the industry come forward and talk for around 1 hour about what their gaming system/company is going to be giving the gaming world.  I for one love the conferences because that's where you see the biggest releases.

Here's the list of the Press Conferences for today and tomorrow (all times are PST):
Today:
  • Microsoft - 9:30am
  • Electronic Arts - 12:30pm
  • Ubisoft - 2:20pm
  • SONY - 5:00pm
Tomorrow:
  • Nintendo - 9:00am
Portable home gaming?  Hmmm... awesome? Yes!
Expect SONY and Nintendo to be the ones that people will be watching the most.  These guys have a lot riding on E3 this year.  SONY is going to have to give something awesome to destroy the lasting memory of the hack that left the Playstation Network down for about a month.  Perhaps that something will be focused around their new portable gaming system, so pay attention to that one.  Meanwhile, Nintendo will be the focus of a new gaming console.  "Project Cafe," as it's referred to, should be expected to get its proper name and details at the Nintendo Press Conference.

Overall, I'm pretty excited for the expo this year for a number of reasons, but mainly Star Wars The Old Republic (better known as SW:TOR) and Mass Effect 3.  I love the stuff that BioWare brings to the table for any of their games (Dragon Age II wasn't a complete failure, but it wasn't as well received as its predecessor) and am really anticipating both of these games' release.

Now, I know there's a lot more to E3 than what I've covered here, but life continues on outside of my blog.  So, I shall have more input later tonight concerning the conferences and their subsequent announcements.  Stay tuned.

Oh, and if you want to watch live streams of the Press Conferences IGN should have them streaming live.